From cc0784c1b9c4d813837dedddd5b2b4c52fe291f0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 25 Jun 2012 09:14:37 +0000 Subject: optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. --- source/gameengine/Expressions/Value.h | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'source/gameengine/Expressions/Value.h') diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index 261f5244f21..e3b52e80ba6 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -164,9 +164,7 @@ public: #ifdef WITH_CXX_GUARDEDALLOC -public: - void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CAction"); } - void operator delete( void *mem ) { MEM_freeN(mem); } + MEM_CXX_CLASS_ALLOC_FUNCS("GE:CAction") #endif }; @@ -436,11 +434,8 @@ public: protected: STR_String m_strNewName; // Identification - #ifdef WITH_CXX_GUARDEDALLOC -public: - void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CPropValue"); } - void operator delete( void *mem ) { MEM_freeN(mem); } + MEM_CXX_CLASS_ALLOC_FUNCS("GE:CPropValue") #endif }; -- cgit v1.2.3