From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | 138 +++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp') diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp new file mode 100644 index 00000000000..cf78d109e16 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -0,0 +1,138 @@ +/** + * Always trigger + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifdef WIN32 +// This warning tells us about truncation of __long__ stl-generated names. +// It can occasionally cause DevStudio to have internal compiler warnings. +#pragma warning( disable : 4786 ) +#endif + +#include "SCA_AlwaysSensor.h" +#include "SCA_LogicManager.h" +#include "SCA_EventManager.h" + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr, + SCA_IObject* gameobj, + PyTypeObject* T) + : SCA_ISensor(gameobj,eventmgr, T) +{ + //SetDrawColor(255,0,0); + m_alwaysresult = true; +} + + + +SCA_AlwaysSensor::~SCA_AlwaysSensor() +{ + /* intentionally empty */ +} + + + +CValue* SCA_AlwaysSensor::GetReplica() +{ + CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName()); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + + + +bool SCA_AlwaysSensor::IsPositiveTrigger() +{ + return (m_invert ? false : true); +} + + + +bool SCA_AlwaysSensor::Evaluate(CValue* event) +{ + /* Nice! :) */ + //return true; + /* even nicer ;) */ + //return false; + + /* nicest ! */ + bool result = m_alwaysresult; + m_alwaysresult = false; + return result; +} + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject SCA_AlwaysSensor::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "SCA_AlwaysSensor", + sizeof(SCA_AlwaysSensor), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + +PyParentObject SCA_AlwaysSensor::Parents[] = { + &SCA_AlwaysSensor::Type, + &SCA_ISensor::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + +PyMethodDef SCA_AlwaysSensor::Methods[] = { + {NULL,NULL} //Sentinel +}; + +PyObject* SCA_AlwaysSensor::_getattr(char* attr) { + _getattr_up(SCA_ISensor); +} + +/* eof */ -- cgit v1.2.3