From 5553d2c0142539c754575ce471c2676e0d5dff34 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 22 Apr 2009 14:42:00 +0000 Subject: BGE C++ API PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called. --- source/gameengine/GameLogic/SCA_ExpressionController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/GameLogic/SCA_ExpressionController.cpp') diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 352a39a6fea..e6bccef08d4 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -70,7 +70,7 @@ CValue* SCA_ExpressionController::GetReplica() replica->m_exprText = m_exprText; replica->m_exprCache = NULL; // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } -- cgit v1.2.3