From 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 29 Sep 2009 21:42:40 +0000 Subject: option to build the BGE without python, uses existing python check (cmake and scons) when python is disabled videotextures are not built. --- source/gameengine/GameLogic/SCA_IObject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp') diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index fbf66b64d08..e63b616cab0 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -307,7 +307,7 @@ void SCA_IObject::SetState(unsigned int state) } } - +#ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ @@ -345,3 +345,5 @@ PyMethodDef SCA_IObject::Methods[] = { PyAttributeDef SCA_IObject::Attributes[] = { { NULL } //Sentinel }; + +#endif // DISABLE_PYTHON -- cgit v1.2.3