From a37cec2802d96306426f41c64f6ed69ab3680355 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 11 Mar 2009 22:11:52 +0000 Subject: BGE patch 18368: Modulus (ie %) expression controller in BGE. Implement a cache for the expression for better performance. --- source/gameengine/GameLogic/SCA_IObject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp') diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index d8f5f3eede5..debd62d44e6 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -59,7 +59,9 @@ SCA_IObject::~SCA_IObject() SCA_ControllerList::iterator itc; for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc) { - ((CValue*)(*itc))->Release(); + //Use Delete for controller to ensure proper cleaning (expression controller) + (*itc)->Delete(); + //((CValue*)(*itc))->Release(); } SCA_ActuatorList::iterator ita; for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita) -- cgit v1.2.3