From baa2f99f079920d404af65798a8df3e82bcc6a48 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sat, 17 Jul 2004 05:28:23 +0000 Subject: Port Python updates from Tuhopuu2: getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion. --- source/gameengine/GameLogic/SCA_IObject.cpp | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp') diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index bd356f07cb9..2be5af034c9 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -231,7 +231,7 @@ void SCA_IObject::SetCurrentTime(float currentTime) { } - +#if 0 const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist) { bool error = false; @@ -273,19 +273,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist) } return m_sDummy; } - - - -const MT_Point3& SCA_IObject::ConvertPythonVectorArg(PyObject* args) -{ - - PyObject* pylist; - PyArg_ParseTuple(args,"O",&pylist); - m_sDummy = ConvertPythonPylist(pylist); - return m_sDummy; -} - - +#endif void SCA_IObject::Suspend(void) { -- cgit v1.2.3