From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/GameLogic/SCA_ISensor.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp') diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index b95c42b0bae..613a44b09f3 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -156,6 +156,10 @@ PyMethodDef SCA_ISensor::Methods[] = { METH_VARARGS, GetUseNegPulseMode_doc}, {"setUseNegPulseMode", (PyCFunction) SCA_ISensor::sPySetUseNegPulseMode, METH_VARARGS, SetUseNegPulseMode_doc}, + {"getInvert", (PyCFunction) SCA_ISensor::sPyGetInvert, + METH_VARARGS, GetInvert_doc}, + {"setInvert", (PyCFunction) SCA_ISensor::sPySetInvert, + METH_VARARGS, SetInvert_doc}, {NULL,NULL} //Sentinel }; -- cgit v1.2.3