From 2fff90bbb4a922f454c15dbf2d6215bd4d8c519c Mon Sep 17 00:00:00 2001 From: Andre Susano Pinto Date: Fri, 10 Apr 2009 16:45:19 +0000 Subject: Added function name to many of the PyArg_ParseTuple calls in gameengine This way python raises more useful messages. --- source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp') diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index ecdf889124d..0bf19360b15 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -428,7 +428,7 @@ PyObject* SCA_KeyboardSensor::PySetKey(PyObject* self, PyObject* args, PyObject* ShowDeprecationWarning("setKey()", "the key property"); int keyCode; - if(!PyArg_ParseTuple(args, "i", &keyCode)) { + if(!PyArg_ParseTuple(args, "i:setKey", &keyCode)) { return NULL; } @@ -460,7 +460,7 @@ PyObject* SCA_KeyboardSensor::PySetHold1(PyObject* self, PyObject* args, PyObjec ShowDeprecationWarning("setHold1()", "the hold1 property"); int keyCode; - if(!PyArg_ParseTuple(args, "i", &keyCode)) { + if(!PyArg_ParseTuple(args, "i:setHold1", &keyCode)) { return NULL; } @@ -492,7 +492,7 @@ PyObject* SCA_KeyboardSensor::PySetHold2(PyObject* self, PyObject* args, PyObjec ShowDeprecationWarning("setHold2()", "the hold2 property"); int keyCode; - if(!PyArg_ParseTuple(args, "i", &keyCode)) { + if(!PyArg_ParseTuple(args, "i:setHold2", &keyCode)) { return NULL; } -- cgit v1.2.3