From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/GameLogic/SCA_ORController.cpp | 135 +++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 source/gameengine/GameLogic/SCA_ORController.cpp (limited to 'source/gameengine/GameLogic/SCA_ORController.cpp') diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp new file mode 100644 index 00000000000..966884da809 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -0,0 +1,135 @@ +/** + * 'Or' together all inputs + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include "SCA_ORController.h" +#include "SCA_ISensor.h" +#include "SCA_LogicManager.h" +#include "BoolValue.h" + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +SCA_ORController::SCA_ORController(SCA_IObject* gameobj, + PyTypeObject* T) + :SCA_IController(gameobj, T) +{ +} + + + +SCA_ORController::~SCA_ORController() +{ +} + + + +CValue* SCA_ORController::GetReplica() +{ + CValue* replica = new SCA_ORController(*this); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + + +void SCA_ORController::Trigger(SCA_LogicManager* logicmgr) +{ + + bool sensorresult = false; + SCA_ISensor* sensor; + + vector::const_iterator is=m_linkedsensors.begin(); + while ( (!sensorresult) && (!(is==m_linkedsensors.end())) ) + { + sensor = *is; + if (sensor->IsPositiveTrigger()) sensorresult = true; + is++; + } + + CValue* newevent = new CBoolValue(sensorresult); + + for (vector::const_iterator i=m_linkedactuators.begin(); + !(i==m_linkedactuators.end());i++) + { + SCA_IActuator* actua = *i;//m_linkedactuators.at(i); + logicmgr->AddActiveActuator(actua,newevent); + } + + + newevent->Release(); +} + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject SCA_ORController::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "SCA_ORController", + sizeof(SCA_ORController), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + +PyParentObject SCA_ORController::Parents[] = { + &SCA_ORController::Type, + &SCA_IController::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + +PyMethodDef SCA_ORController::Methods[] = { + {NULL,NULL} //Sentinel +}; + +PyObject* SCA_ORController::_getattr(char* attr) { + _getattr_up(SCA_IController); +} + +/* eof */ -- cgit v1.2.3