From fd2b1156783d52dbb7c93c53fe008d9e14cbffdd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 3 Apr 2009 14:51:06 +0000 Subject: Python BGE API - Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod() --- source/gameengine/GameLogic/SCA_PropertyActuator.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.h') diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 444d9285796..6a975716ed0 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -85,8 +85,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); // python wrapped methods KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty); -- cgit v1.2.3 From 55d2b184ec1b2c1adfe182ead937cedae1a8208d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 12 Apr 2009 07:24:04 +0000 Subject: added "toggle" an option for the property actuator. much less hassle then setting up a property sensor and 2 assignment actuators, or through python. --- source/gameengine/GameLogic/SCA_PropertyActuator.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.h') diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 6a975716ed0..bb841cf88ad 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -43,6 +43,7 @@ class SCA_PropertyActuator : public SCA_IActuator KX_ACT_PROP_ASSIGN, KX_ACT_PROP_ADD, KX_ACT_PROP_COPY, + KX_ACT_PROP_TOGGLE, KX_ACT_PROP_MAX }; -- cgit v1.2.3