From 6c7c38a4e4892677f8e7db2b41115209901a2d35 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 24 Feb 2009 05:50:45 +0000 Subject: BGE Py API * Made GameLogic.addActiveActuator(actu, bool) to raise an error if the actuator is not in the list. Before it would allow any value as the actuator and fail silently (makes debugging scripts more difficult). * Allow the actuator to be a string which is convenient if you dont want to change the settings of the actuator. * Added activate/deactivate functions to the controller, this is more logical since the GameLogic.addActiveActuator() function is running through the controller anyway. GameLogic.addActiveActuator(controller.getActuator("SomeAct"), True) ...can be replaced with... controller.activate("SomeAct") --- .../gameengine/GameLogic/SCA_PythonController.cpp | 91 ++++++++++++++++------ 1 file changed, 68 insertions(+), 23 deletions(-) (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp') diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 5ab8db2986d..92852ee03cb 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -157,8 +157,40 @@ static const char* sPyGetCurrentController__doc__; PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self) { - m_sCurrentController->AddRef(); - return m_sCurrentController; + return m_sCurrentController->AddRef(); +} + +SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value) +{ + // for safety, todo: only allow for registered actuators (pointertable) + // we don't want to crash gameengine/blender by python scripts + std::vector lacts = m_sCurrentController->GetLinkedActuators(); + std::vector::iterator it; + + if (PyString_Check(value)) { + /* get the actuator from the name */ + char *name= PyString_AsString(value); + for(it = lacts.begin(); it!= lacts.end(); it++) { + if( name == (*it)->GetName() ) { + return *it; + } + } + } + else { + /* Expecting an actuator type */ + for(it = lacts.begin(); it!= lacts.end(); it++) { + if( static_cast(value) == (*it) ) { + return *it; + } + } + } + + /* set the exception */ + PyObject *value_str = PyObject_Repr(value); /* new ref */ + PyErr_Format(PyExc_ValueError, "'%s' not in this controllers actuator list", PyString_AsString(value_str)); + Py_DECREF(value_str); + + return false; } #if 0 @@ -175,26 +207,14 @@ PyObject* SCA_PythonController::sPyAddActiveActuator( int activate; if (!PyArg_ParseTuple(args, "Oi", &ob1,&activate)) return NULL; - - // for safety, todo: only allow for registered actuators (pointertable) - // we don't want to crash gameengine/blender by python scripts - std::vector lacts = m_sCurrentController->GetLinkedActuators(); - std::vector::iterator it; - bool found = false; - CValue* act = (CValue*)ob1; - - for(it = lacts.begin(); it!= lacts.end(); it++) { - if( static_cast(act) == (*it) ) { - found=true; - break; - } - } - if(found){ - CValue* boolval = new CBoolValue(activate!=0); - m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)act,boolval); - boolval->Release(); - } + SCA_IActuator* actu = LinkedActuatorFromPy(ob1); + if(actu==NULL) + return NULL; + + CValue* boolval = new CBoolValue(activate!=0); + m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu,boolval); + boolval->Release(); Py_RETURN_NONE; } @@ -229,6 +249,9 @@ PyParentObject SCA_PythonController::Parents[] = { NULL }; PyMethodDef SCA_PythonController::Methods[] = { + {"activate", (PyCFunction) SCA_PythonController::sPyActivate, METH_O}, + {"deactivate", (PyCFunction) SCA_PythonController::sPyDeActivate, METH_O}, + {"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetActuators_doc}, {"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator, METH_O, (PY_METHODCHAR)SCA_PythonController::GetActuator_doc}, {"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetSensors_doc}, @@ -380,6 +403,29 @@ int SCA_PythonController::_setattr(const char *attr, PyObject *value) return SCA_IController::_setattr(attr, value); } +PyObject* SCA_PythonController::PyActivate(PyObject* self, PyObject *value) +{ + SCA_IActuator* actu = LinkedActuatorFromPy(value); + if(actu==NULL) + return NULL; + + CValue* boolval = new CBoolValue(true); + m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, boolval); + boolval->Release(); + Py_RETURN_NONE; +} + +PyObject* SCA_PythonController::PyDeActivate(PyObject* self, PyObject *value) +{ + SCA_IActuator* actu = LinkedActuatorFromPy(value); + if(actu==NULL) + return NULL; + + CValue* boolval = new CBoolValue(false); + m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, boolval); + boolval->Release(); + Py_RETURN_NONE; +} PyObject* SCA_PythonController::PyGetActuators(PyObject* self) { @@ -437,8 +483,7 @@ SCA_PythonController::PyGetActuator(PyObject* self, PyObject* value) for (unsigned int index=0;indexGetName(); - if (realname == scriptArg) + if (actua->GetName() == scriptArg) { return actua->AddRef(); } -- cgit v1.2.3