From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/GameLogic/SCA_RandomActuator.h | 144 +++++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 source/gameengine/GameLogic/SCA_RandomActuator.h (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.h') diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h new file mode 100644 index 00000000000..236d41c5154 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -0,0 +1,144 @@ +/** + * Draw a random number, and put it in a property + * + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_RANDOMACTUATOR +#define __KX_RANDOMACTUATOR + +#include "SCA_IActuator.h" +#include "SCA_RandomNumberGenerator.h" + +class SCA_RandomActuator : public SCA_IActuator +{ + Py_Header; + /** Property to assign to */ + STR_String m_propname; + + /** First parameter. The meaning of the parameters depends on the + * distribution */ + float m_parameter1; + /** Second parameter. The meaning of the parameters depends on the + * distribution */ + float m_parameter2; + + /** The base generator */ + SCA_RandomNumberGenerator *m_base; + + /** just a generic, persistent counter */ + int m_counter; + + /** cache for the previous draw */ + long m_previous; + + /** apply constraints for the chosen distribution to the parameters */ + void enforceConstraints(void); + + public: + + enum KX_RANDOMACT_MODE { + KX_RANDOMACT_NODEF, + KX_RANDOMACT_BOOL_CONST, + KX_RANDOMACT_BOOL_UNIFORM, + KX_RANDOMACT_BOOL_BERNOUILLI, + KX_RANDOMACT_INT_CONST, + KX_RANDOMACT_INT_UNIFORM, + KX_RANDOMACT_INT_POISSON, + KX_RANDOMACT_FLOAT_CONST, + KX_RANDOMACT_FLOAT_UNIFORM, + KX_RANDOMACT_FLOAT_NORMAL, + KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, + KX_RANDOMACT_MAX + }; + /** distribution type */ + KX_RANDOMACT_MODE m_distribution; + + SCA_RandomActuator(class SCA_IObject* gameobj, + long seed, + KX_RANDOMACT_MODE mode, + float para1, + float para2, + const STR_String &propName, + PyTypeObject* T=&Type); + virtual ~SCA_RandomActuator(); + virtual bool Update(double curtime,double deltatime); + + virtual CValue* GetReplica(); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + /* 1. setSeed */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetSeed); + /* 2. getSeed */ + KX_PYMETHOD_DOC(SCA_RandomActuator,GetSeed); + /* 3. setPara1 -removed- */ + /* 4. getPara1 */ + KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara1); + /* 5. setPara2 -removed- */ + /* 6. getPara2 */ + KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara2); + /* 7. setDistribution -removed- */ + /* 8. getDistribution */ + KX_PYMETHOD_DOC(SCA_RandomActuator,GetDistribution); + /* 9. setProperty */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetProperty); + /* 10. getProperty */ + KX_PYMETHOD_DOC(SCA_RandomActuator,GetProperty); + /* 11. setBoolConst */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolConst); + /* 12. setBoolUniform, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolUniform); + /* 13. setBoolBernouilli, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolBernouilli); + /* 14. setIntConst,*/ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntConst); + /* 15. setIntUniform,*/ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntUniform); + /* 16. setIntPoisson, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntPoisson); + /* 17. setFloatConst,*/ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatConst); + /* 18. setFloatUniform, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatUniform); + /* 19. setFloatNormal, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNormal); + /* 20. setFloatNegativeExponential, */ + KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNegativeExponential); + +}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ + +#endif -- cgit v1.2.3