From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/GameLogic/SCA_RandomEventManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.cpp') diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index ee517e5b915..17cfa351994 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -45,8 +45,8 @@ using namespace std; #endif SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr) - : m_logicmgr(logicmgr), - SCA_EventManager(RANDOM_EVENTMGR) + : SCA_EventManager(RANDOM_EVENTMGR), + m_logicmgr(logicmgr) { } -- cgit v1.2.3