From 483136c8e4d73fafe2b3e0953a6325107558d896 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 11 Nov 2008 14:14:22 +0000 Subject: Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building. writefile.c had usless include. --- source/gameengine/GameLogic/SConscript | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/gameengine/GameLogic/SConscript') diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index fa5a3123215..b4e2159dc22 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -8,11 +8,13 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer' incs += ' ' + env['BF_PYTHON_INC'] -incs += ' ' + env['BF_SDL_INC'] + defs = '' -if not env['WITH_BF_SDL']: +if env['WITH_BF_SDL']: + incs += ' ' + env['BF_SDL_INC'] +else: defs += ' DISABLE_SDL' env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 110] ) -- cgit v1.2.3