From 3fc2fbc333e47c2bbc3cabd33a2cd6ada3c714fd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 25 Feb 2012 16:49:59 +0000 Subject: style cleanup, use { on newline after function definition. spelling 'impliment' -> 'implement' --- source/gameengine/GameLogic/SCA_JoystickSensor.cpp | 6 ++++-- source/gameengine/GameLogic/SCA_PropertyActuator.cpp | 3 ++- source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | 6 ++++-- 3 files changed, 10 insertions(+), 5 deletions(-) (limited to 'source/gameengine/GameLogic') diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 6aee6bd19e7..3612115f90e 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -303,7 +303,8 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = { const char SCA_JoystickSensor::GetButtonActiveList_doc[] = "getButtonActiveList\n" "\tReturns a list containing the indices of the button currently pressed.\n"; -PyObject* SCA_JoystickSensor::PyGetButtonActiveList( ) { +PyObject* SCA_JoystickSensor::PyGetButtonActiveList( ) +{ SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex); PyObject *ls = PyList_New(0); PyObject *value; @@ -325,7 +326,8 @@ PyObject* SCA_JoystickSensor::PyGetButtonActiveList( ) { const char SCA_JoystickSensor::GetButtonStatus_doc[] = "getButtonStatus(buttonIndex)\n" "\tReturns a bool of the current pressed state of the specified button.\n"; -PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args ) { +PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args ) +{ SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex); int index; diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 544b1da76af..5413638391f 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -183,7 +183,8 @@ isValid( SCA_PropertyActuator:: -GetReplica() { +GetReplica() +{ SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this); diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index a12619aa925..eca678f4e89 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -54,14 +54,16 @@ #define TEMPERING_SHIFT_T(y) (y << 15) #define TEMPERING_SHIFT_L(y) (y >> 18) -SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) { +SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) +{ // int mti = N + 1; /*unused*/ m_seed = seed; m_refcount = 1; SetStartVector(); } -SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() { +SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() +{ /* intentionally empty */ } -- cgit v1.2.3