From 81e584ed17902878579131776b4e5a9f7b54cdab Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 20 May 2017 14:01:03 +1000 Subject: CMake: Use GCC7's -Wimplicit-fallthrough=5 Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress. --- source/gameengine/GameLogic/SCA_PropertySensor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/GameLogic') diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index abb64cf1733..e34a5296139 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -133,7 +133,7 @@ bool SCA_PropertySensor::CheckPropertyCondition() { case KX_PROPSENSOR_NOTEQUAL: reverse = true; - /* fall-through */ + ATTR_FALLTHROUGH; case KX_PROPSENSOR_EQUAL: { CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); @@ -231,7 +231,7 @@ bool SCA_PropertySensor::CheckPropertyCondition() } case KX_PROPSENSOR_LESSTHAN: reverse = true; - /* fall-through */ + ATTR_FALLTHROUGH; case KX_PROPSENSOR_GREATERTHAN: { CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); -- cgit v1.2.3