From ef1b7a5735fea454f88f9d18cf9034279f8fb0b6 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 7 Feb 2006 21:24:36 +0000 Subject: ==SCons== + 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :) --- source/gameengine/GamePlayer/common/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/common/SConscript') diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index d229e8488a2..548d8e75288 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -69,4 +69,4 @@ cflags=[] if sys.platform=='win32': cflags = ['/GR'] -env.BlenderLib (libname='GPC_common', sources=source_files, includes=incs, defines = [], libtype=['player'], priority=[5], compileflags=cflags) +env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags) -- cgit v1.2.3