From fc080d30d6134becd0792e2236e33ff98e5b7e9b Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Thu, 8 Apr 2004 10:40:12 +0000 Subject: Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. --- source/gameengine/GamePlayer/common/SConscript | 68 ++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 source/gameengine/GamePlayer/common/SConscript (limited to 'source/gameengine/GamePlayer/common/SConscript') diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript new file mode 100644 index 00000000000..2a72983ac72 --- /dev/null +++ b/source/gameengine/GamePlayer/common/SConscript @@ -0,0 +1,68 @@ +import sys +Import ('user_options_dict') +Import ('library_env') + +gp_common_env = library_env.Copy() + +source_files = ['bmfont.cpp', + 'GPC_Canvas.cpp', + 'GPC_Engine.cpp', + 'GPC_KeyboardDevice.cpp', + 'GPC_MouseDevice.cpp', + 'GPC_PolygonMaterial.cpp', + 'GPC_RawImage.cpp', + 'GPC_RawLoadDotBlendArray.cpp', + 'GPC_RawLogoArrays.cpp', + 'GPC_RenderTools.cpp', + 'GPC_System.cpp'] + +gp_common_env.Append( CPPPATH = ['.', + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/ghost', + '#source/blender/misc', + '#source/blender/blenloader']) +if sys.platform=='win32': + source_files += ['windows/GPW_Canvas.cpp', + 'windows/GPW_Engine.cpp', + 'windows/GPW_KeyboardDevice.cpp', + 'windows/GPW_System.cpp'] + gp_common_env.Append ( CPPPATH = ['windows']) +elif sys.platform=='linux2' or sys.platform=='linux-i386': + source_files += ['unix/GPU_Canvas.cpp', + 'unix/GPU_Engine.cpp', + 'unix/GPU_KeyboardDevice.cpp', + 'unix/GPU_System.cpp'] + gp_common_env.Append ( CPPPATH = ['unix']) + +gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) +gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) + +if sys.platform=='win32': + gp_common_env.Append (CXXFLAGS = ['/GR']) + +gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files) \ No newline at end of file -- cgit v1.2.3