From aa0aac706e4381624482978110a54b5959414d14 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 19 Jun 2009 23:05:21 +0000 Subject: 2.5 * Optimized RNA property lookups and path resolving, still can be much better, but now the 1000 IPO example on bf-taskforce25 runs at reasonable speed. * Also an optimization in the depsgraph when dealing with many objects, this was actually also a bottleneck here. --- source/gameengine/GamePlayer/ghost/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/GamePlayer/ghost/CMakeLists.txt') diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt index 71961f27339..0d4abf1e1fe 100644 --- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt +++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt @@ -51,6 +51,7 @@ SET(INC ../../../../source/blender ../../../../source/blender/include ../../../../source/blender/makesdna + ../../../../source/blender/makesrna ../../../../source/gameengine/Rasterizer ../../../../source/gameengine/GameLogic ../../../../source/gameengine/Expressions -- cgit v1.2.3