From ff9974ed69bf2b71a569191cc06ae909217ffd2c Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sun, 22 Dec 2013 15:26:59 +0600 Subject: Fix T37898: blenderplayer painfully slow in recent builds Issue was caused by recent image cache rewrite and root of the issue goes to the fact that blender player doesn't initialize cache limiter and it uses 32meg of memory only. This leads to infinite image loading/freeing. For now disabled cache limiter in game engine, this brings back old behavior. In theory we might be smarter here, but better caching policy is to be discussed. --- source/gameengine/GamePlayer/ghost/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/GamePlayer/ghost/CMakeLists.txt') diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt index 6a5d97e8ede..df752799c2c 100644 --- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt +++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt @@ -50,6 +50,7 @@ set(INC ../../../../intern/ghost ../../../../intern/guardedalloc ../../../../intern/string + ../../../../intern/memutil ) set(INC_SYS -- cgit v1.2.3