From bf4d79c47b9865a75ab0d6bb5649a8edce53a57d Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Tue, 6 Nov 2007 18:39:16 +0000 Subject: Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou. this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu. --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 0d2aa774394..daded7a1d25 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -533,7 +533,11 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) goto initFailed; if(useLists) - m_rasterizer = new RAS_ListRasterizer(m_canvas); + if (useVertexArrays) { + m_rasterizer = new RAS_ListRasterizer(m_canvas, true); + } else { + m_rasterizer = new RAS_ListRasterizer(m_canvas); + } else if (useVertexArrays && bgl::QueryVersion(1, 1)) m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas); else -- cgit v1.2.3