From 53ced0be29c2672226d16d63118a02a4c8eee342 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 16 Oct 2010 15:00:04 +0000 Subject: Now sound init param removal revert should be fine (apparently my cmake project files missed rebuild hint for these, fortunately SCons did its job well). --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 3a302fbc7ff..d1b8fb12336 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -583,7 +583,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_networkdevice) goto initFailed; - sound_init(); + sound_init(m_maggie); // create a ketsjisystem (only needed for timing and stuff) m_kxsystem = new GPG_System (m_system); -- cgit v1.2.3