From 8b6f5c171da4d9b165c5ba0628f0302430dbed2b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 29 Sep 2009 22:49:33 +0000 Subject: - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. - renamed SetPythonDictionary() to SetPyNamespace() - remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights. --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 8ec41968042..3c989293c94 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -679,7 +679,7 @@ bool GPG_Application::startEngine(void) // some python things PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv); - m_ketsjiengine->SetPythonDictionary(dictionaryobject); + m_ketsjiengine->SetPyNamespace(dictionaryobject); initRasterizer(m_rasterizer, m_canvas); PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene); PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module @@ -702,7 +702,6 @@ bool GPG_Application::startEngine(void) m_sceneconverter->ConvertScene( startscene, - dictionaryobject, m_rendertools, m_canvas); m_ketsjiengine->AddScene(startscene); -- cgit v1.2.3