From b468bf726c50d3126fac2664164e1be0d6e209c5 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Mon, 7 Jun 2004 11:01:31 +0000 Subject: Lighting updates: Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2 --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 4c3773effcd..868f9f1ea40 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -327,7 +327,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) return false; // SYS_WriteCommandLineInt(syshandle, "fixedtime", 0); - SYS_WriteCommandLineInt(syshandle, "vertexarrays",1); + // SYS_WriteCommandLineInt(syshandle, "vertexarrays",1); //bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0); //bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0); bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); -- cgit v1.2.3