From 23c0e0d996571cdcb896526b8a96b1b988f6c8bf Mon Sep 17 00:00:00 2001 From: Daniel Stokes Date: Mon, 24 Jun 2013 04:21:17 +0000 Subject: BGE: fix [#35811] Blenderplayer crash on closing if file saved with an actual version. Making sure free_nodesystem() is called before BLO_blendfiledata_free() fixes the problem. free_nodesystem() relies on blendfiledata. --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 5d843cccf85..2c642d4bd04 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -1031,6 +1031,9 @@ int main(int argc, char** argv) * removal is needed else the system will free an already freed value */ system->removeEventConsumer(&app); + /* nodesystem relies on blendfile data, free it first */ + free_nodesystem(); + BLO_blendfiledata_free(bfd); if (python_main) MEM_freeN(python_main); } @@ -1061,7 +1064,6 @@ int main(int argc, char** argv) IMB_exit(); BKE_images_exit(); - free_nodesystem(); SYS_DeleteSystem(syshandle); -- cgit v1.2.3