From beaa57d2699ae945c06a895d41ec5ddfeabc373a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 24 Apr 2016 22:42:41 +1000 Subject: Refactor BKE_blender into separate headers - BKE_blender_version.h (only version defines & versionstr). - BKE_blender_copybuffer.h (currently only used for view3d copy/paste). - BKE_blender_undo.h (global undo functions). - BKE_blendfile.h (high level blend file read/write API). --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index eee53b775a9..a69a8eae55d 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -455,9 +455,9 @@ int main(int argc, char** argv) init_nodesystem(); - initglobals(); + BKE_blender_globals_init(); - // We load our own G.main, so free the one that initglobals() gives us + // We load our own G.main, so free the one that BKE_blender_globals_init() gives us BKE_main_free(G.main); G.main = NULL; @@ -1132,7 +1132,7 @@ int main(int argc, char** argv) } } - /* refer to WM_exit_ext() and free_blender(), + /* refer to WM_exit_ext() and BKE_blender_free(), * these are not called in the player but we need to match some of there behavior here, * if the order of function calls or blenders state isn't matching that of blender proper, * we may get troubles later on */ -- cgit v1.2.3