From 6c05a92fe189baf82b7de4813d63b7bacf36cab2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 May 2008 15:02:48 +0000 Subject: missed out on some BLI_convertstringcode's, also found that playing relative quicktime paths from the python api never worked, was using the 'Scene' type cast to a char. --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/GamePlayer/ghost') diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 1496f7c6ad3..8817bc98886 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -579,7 +579,7 @@ int main(int argc, char** argv) // base the actuator filename with respect // to the original file working directory strcpy(basedpath, exitstring.Ptr()); - BLI_convertstringcode(basedpath, pathname, 0); + BLI_convertstringcode(basedpath, pathname); bfd = load_game_data(basedpath); } -- cgit v1.2.3