From cda5d1769d71832a6b04ed6c91bac101c482e5f7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 11 Jan 2012 05:45:39 +0000 Subject: minor changes to BLF api use - replace calls to BLF_width & BLF_height --> BLF_width_and_height - no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char. --- source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/GamePlayer') diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 0fa9e05d442..ffa2cb38b87 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -305,7 +305,7 @@ void GPC_RenderTools::RenderText3D( int fontid, BLF_size(fontid, size, dpi); BLF_position(fontid, 0, 0, 0); - BLF_draw(fontid, (char *)text, strlen(text)); + BLF_draw(fontid, text, 65535); BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT); glEnable(GL_DEPTH_TEST); @@ -350,11 +350,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, if (mode == RAS_IRenderTools::RAS_TEXT_PADDED) { glColor3ub(0, 0, 0); - BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text)); + BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536); } glColor3ub(255, 255, 255); - BLF_draw_default(xco, height-yco, 0.f, text, strlen(text)); + BLF_draw_default(xco, height-yco, 0.f, text, 65536); // Restore view settings glMatrixMode(GL_PROJECTION); -- cgit v1.2.3