From f700c1f3a826ad7d2576822779f676a9b16fde7a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20M=C3=BCller?= Date: Tue, 21 Apr 2015 15:20:19 +0200 Subject: Audaspace: name fixes and external library update. --- source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/gameengine/GamePlayer') diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 75a301211a2..a0c314230f5 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -748,9 +748,10 @@ bool GPG_Application::startEngine(void) m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); // initialize 3D Audio Settings - AUD_setSpeedOfSound(m_startScene->audio.speed_of_sound); - AUD_setDopplerFactor(m_startScene->audio.doppler_factor); - AUD_setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model)); + AUD_Device* device = BKE_sound_get_device(); + AUD_Device_setSpeedOfSound(device, m_startScene->audio.speed_of_sound); + AUD_Device_setDopplerFactor(device, m_startScene->audio.doppler_factor); + AUD_Device_setDistanceModel(device, AUD_DistanceModel(m_startScene->audio.distance_model)); #ifdef WITH_PYTHON // Set the GameLogic.globalDict from marshal'd data, so we can -- cgit v1.2.3