From 88786f6fca00aa042c5b6fb2665666d9fccb6237 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 9 Aug 2011 03:06:22 +0000 Subject: BGE Animations: Fixing the Continue option when using the Flipper play type. Also removing a couple of debug prints. --- source/gameengine/Ketsji/BL_Action.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/gameengine/Ketsji/BL_Action.cpp') diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 4cf6f982006..6682b0cea41 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -252,9 +252,7 @@ void BL_Action::ResetStartTime(float curtime) float dt = m_localtime - m_startframe; m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed); - printf("Before: %f, ", m_localtime); SetLocalTime(curtime); - printf("After: %f\n", m_localtime); } void BL_Action::IncrementBlending(float curtime) -- cgit v1.2.3