From b31385f3bd4af4e524fdeb719563dd293a86957c Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 1 Jun 2011 05:40:48 +0000 Subject: BGE Animations: fixing a crash with looping armature actions. --- source/gameengine/Ketsji/BL_Action.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/BL_Action.cpp') diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 6cce2a3486d..5630179a049 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -154,7 +154,7 @@ void BL_Action::Update(float curtime) break; } - if (!m_done) + if (!m_done && m_sg_contr) InitIPO(); } -- cgit v1.2.3