From 9b5c0f65aa6ef942709ea7156ee5a20e9b5f94e9 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 16 Aug 2011 19:59:08 +0000 Subject: BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1. --- source/gameengine/Ketsji/BL_ActionManager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/BL_ActionManager.h') diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index c310e231ed7..a3c8379981e 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -31,7 +31,7 @@ #include "BL_Action.h" -#define MAX_ACTION_LAYERS 4 +#define MAX_ACTION_LAYERS 8 /** * BL_ActionManager is responsible for handling a KX_GameObject's actions. -- cgit v1.2.3