From d122f24c1af429dd59a0051db01650fd2b1abbba Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 29 Jun 2011 01:53:17 +0000 Subject: BGE Animations: Fixing a bug with priority and non continuous animations. --- source/gameengine/Ketsji/BL_ActionManager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/BL_ActionManager.h') diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index 41907c20204..99053ba27a6 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -42,7 +42,7 @@ public: BL_ActionManager(class KX_GameObject* obj); ~BL_ActionManager(); - void PlayAction(const char* name, + bool PlayAction(const char* name, float start, float end, short layer=0, -- cgit v1.2.3