From f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 23 Jun 2011 22:12:49 +0000 Subject: BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis. --- source/gameengine/Ketsji/BL_ActionManager.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/BL_ActionManager.h') diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index f4ef43d3801..41907c20204 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -46,6 +46,7 @@ public: float start, float end, short layer=0, + short priority=0, float blendin=0.f, short play_mode=0, short blend_mode=0, -- cgit v1.2.3