From 750506be97655044d4746ab2b1ef58408e3f7794 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Mon, 2 Feb 2015 14:25:44 +0100 Subject: Adjust GLSL drawing of window coordinates from camera view (use camera bounds instead of window bounds). Fixes remaining part of T43346 --- source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp') diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index bcdef85bc8a..de6b36b189d 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty) view.getValue((float*)viewmat); viewinv.getValue((float*)viewinvmat); - GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, false); + GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false); } else GPU_material_unbind(mGPUMat); -- cgit v1.2.3