From 085890457106e36881b999d73cede9699a855e6c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 17 May 2011 02:44:52 +0000 Subject: fix [#27414] no-material renders differently in View3D vs BGE when a texface layer exists this still overrides the default material. --- source/gameengine/Ketsji/BL_Material.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/BL_Material.h') diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 126135f3d46..ef25c9218a3 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -144,7 +144,7 @@ enum BL_flag USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending - HASIPO=32, + /*HASIPO=32,*/ // unused, commeted for now. USENEGALPHA=64 }; -- cgit v1.2.3