From 77c4eef90bf6a221838de64aa9aafbe95b30b264 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jean-Luc=20Peuri=C3=A8re?= Date: Mon, 16 Jan 2006 22:27:30 +0000 Subject: after much suffering, got GE build and work almost cleanly on Os X (with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine. --- source/gameengine/Ketsji/BL_Shader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/BL_Shader.cpp') diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 4cc01f820cf..981f96928d5 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -3,6 +3,7 @@ #include #endif // WIN32 #ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 #include #include #else -- cgit v1.2.3