From b73ba9c1812d90ecdd9d76d3347843cbd26327bb Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Wed, 2 Apr 2008 15:03:03 +0000 Subject: This commit reverts the #include stuff used for peach to the standard the mesa stuff was needed for the machines for peach but its not the stanard location of the headers, now that its not needed were switching it back. Kent --- source/gameengine/Ketsji/BL_Shader.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/BL_Shader.cpp') diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 3b74b74727a..3bd5146f28f 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -9,11 +9,12 @@ #include #else #include -#if defined(__sun__) && !defined(__sparc__) +/* #if defined(__sun__) && !defined(__sparc__) #include #else +*/ #include -#endif +/* #endif */ #endif #include -- cgit v1.2.3