From 2fff90bbb4a922f454c15dbf2d6215bd4d8c519c Mon Sep 17 00:00:00 2001 From: Andre Susano Pinto Date: Fri, 10 Apr 2009 16:45:19 +0000 Subject: Added function name to many of the PyArg_ParseTuple calls in gameengine This way python raises more useful messages. --- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gameengine/Ketsji/KXNetwork') diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp index 72edde6ef24..d6d59692745 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -171,7 +171,7 @@ PyObject* KX_NetworkMessageActuator::PySetToPropName( ShowDeprecationWarning("setToProp()", "the propName property"); char* ToPropName; - if (PyArg_ParseTuple(args, "s", &ToPropName)) { + if (PyArg_ParseTuple(args, "s:setToPropName", &ToPropName)) { m_toPropName = ToPropName; } else { @@ -190,7 +190,7 @@ PyObject* KX_NetworkMessageActuator::PySetSubject( ShowDeprecationWarning("setSubject()", "the subject property"); char* Subject; - if (PyArg_ParseTuple(args, "s", &Subject)) { + if (PyArg_ParseTuple(args, "s:setSubject", &Subject)) { m_subject = Subject; } else { @@ -209,7 +209,7 @@ PyObject* KX_NetworkMessageActuator::PySetBodyType( ShowDeprecationWarning("setBodyType()", "the usePropBody property"); int BodyType; - if (PyArg_ParseTuple(args, "i", &BodyType)) { + if (PyArg_ParseTuple(args, "i:setBodyType", &BodyType)) { m_bPropBody = (BodyType != 0); } else { @@ -228,7 +228,7 @@ PyObject* KX_NetworkMessageActuator::PySetBody( ShowDeprecationWarning("setBody()", "the body property"); char* Body; - if (PyArg_ParseTuple(args, "s", &Body)) { + if (PyArg_ParseTuple(args, "s:setBody", &Body)) { m_body = Body; } else { -- cgit v1.2.3