From f5fc4ebdd8ede5263f4b34f161ebe139d40466dc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 19 Apr 2009 21:01:12 +0000 Subject: BGE Python API - More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build. --- source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KXNetwork') diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index 0c23c9b2712..7782567943e 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -262,7 +262,7 @@ PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText(PyObject* value) ShowDeprecationWarning("setSubjectFilterText()", "subject"); char* Subject = PyString_AsString(value); if (Subject==NULL) { - PyErr_SetString(PyExc_TypeError, "expected a string message"); + PyErr_SetString(PyExc_TypeError, "sensor.tsetSubjectFilterText(string): KX_NetworkMessageSensor, expected a string message"); return NULL; } -- cgit v1.2.3