From 355b585447040e7f5697e4ee8adb951ca2aea4d3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 9 May 2009 17:24:21 +0000 Subject: More refcount errors spotted by Benoit, one with python getting a list item so scene.objects["OBfoo"] would always mess up refcounts. --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index c3c738a8183..65a026656c5 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -715,6 +715,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras) mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame); if(!obj) return; + obj->Release(); /* FindValue() AddRef's */ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR ); -- cgit v1.2.3