From 5b722b1e8755c2d3b0c981087f3016f16a2b891a Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Tue, 24 Nov 2009 22:44:29 +0000 Subject: BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity. --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index f5086ca89ac..bab7c54a310 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -58,8 +58,7 @@ KX_BlenderMaterial::KX_BlenderMaterial() void KX_BlenderMaterial::Initialize( KX_Scene *scene, - BL_Material *data, - bool skin) + BL_Material *data) { RAS_IPolyMaterial::Initialize( data->texname[0], -- cgit v1.2.3