From 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 29 Sep 2009 21:42:40 +0000 Subject: option to build the BGE without python, uses existing python check (cmake and scons) when python is disabled videotextures are not built. --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index be3d4906761..f5086ca89ac 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -777,6 +777,18 @@ void KX_BlenderMaterial::UpdateIPO( mMaterial->ref = (float)(ref); } +void KX_BlenderMaterial::SetBlenderGLSLShader(int layer) +{ + if(!mBlenderShader) + mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, layer); + + if(!mBlenderShader->Ok()) { + delete mBlenderShader; + mBlenderShader = 0; + } +} + +#ifndef DISABLE_PYTHON PyMethodDef KX_BlenderMaterial::Methods[] = { @@ -870,18 +882,6 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()") return NULL; } - -void KX_BlenderMaterial::SetBlenderGLSLShader(int layer) -{ - if(!mBlenderShader) - mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, layer); - - if(!mBlenderShader->Ok()) { - delete mBlenderShader; - mBlenderShader = 0; - } -} - KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()") { return PyLong_FromSsize_t( GetMaterialIndex() ); @@ -941,3 +941,4 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setBlending , "setBlending( GameLogic.sr return NULL; } +#endif // DISABLE_PYTHON -- cgit v1.2.3