From c785532becca59aa2d1b3ae67784b7ac2b733ec2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 26 Feb 2009 09:04:06 +0000 Subject: Py BGE API Python dir(ob) for game types now includes attributes names, * Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible * Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro. * Added place holder *::Attribute array, needed for the _getattr_up macro. --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 5fa19924267..b9bd7647f89 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -748,6 +748,9 @@ PyMethodDef KX_BlenderMaterial::Methods[] = {NULL,NULL} //Sentinel }; +PyAttributeDef KX_BlenderMaterial::Attributes[] = { + { NULL } //Sentinel +}; PyTypeObject KX_BlenderMaterial::Type = { PyObject_HEAD_INIT(&PyType_Type) -- cgit v1.2.3