From d0f225393cc4c65c1e2e9c2003f3a07eb18db28f Mon Sep 17 00:00:00 2001 From: Daniel Stokes Date: Wed, 24 Jul 2013 05:12:51 +0000 Subject: BGE Fix [#29575] Object not drawn in game engine Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists. --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 630b2f0b32a..28abdc898ae 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -157,6 +157,11 @@ Material *KX_BlenderMaterial::GetBlenderMaterial() const return mMaterial->material; } +Image *KX_BlenderMaterial::GetBlenderImage() const +{ + return mMaterial->tface.tpage; +} + Scene* KX_BlenderMaterial::GetBlenderScene() const { return mScene->GetBlenderScene(); -- cgit v1.2.3