From f63b70635c91062a8ef71b2a1f82ac8d4bb06372 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 15 Jun 2008 09:43:24 +0000 Subject: bugfix, clip alpha wasn't working in the GE, not happy with these functions, they probably need bigger changes not to assume all alpha requires face sorting with a disabled depth buffer, --- source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 5efe1ad26ca..cc978760da7 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -493,7 +493,7 @@ bool KX_BlenderMaterial::setDefaultBlending() glDisable(GL_BLEND); glEnable ( GL_ALPHA_TEST ); glAlphaFunc(GL_GREATER, 0.5f); - return true; + return false; } return false; } -- cgit v1.2.3