From 1a98efa426f23d16a12e8c28577474543ea9f501 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 11 Jul 2010 09:31:19 +0000 Subject: Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials). --- source/gameengine/Ketsji/KX_BlenderMaterial.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index e28c43d1a23..5bf62ff6b7c 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -88,8 +88,11 @@ public: virtual void Replace_IScene(SCA_IScene *val) { - mScene= static_cast(val); - mBlenderShader->SetScene(mScene); + if (mBlenderShader) + { + mScene= static_cast(val); + mBlenderShader->SetScene(mScene); + } }; #ifndef DISABLE_PYTHON -- cgit v1.2.3