From 83de5cb30831328548502126dff84ffdb72544f2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 11 Nov 2012 01:54:30 +0000 Subject: bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. now do per material bucket. --- source/gameengine/Ketsji/KX_BlenderMaterial.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index c38eb2a6fd0..7bc9c7c3863 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -77,7 +77,7 @@ public: )const; /* mMaterial is private, but need this for conversion */ - bool IsMaterial(BL_Material *bl_mat) const; + bool IsMaterial(const BL_Material *bl_mat) const; Material* GetBlenderMaterial() const; MTFace* GetMTFace(void) const; unsigned int* GetMCol(void) const; -- cgit v1.2.3