From d0f225393cc4c65c1e2e9c2003f3a07eb18db28f Mon Sep 17 00:00:00 2001 From: Daniel Stokes Date: Wed, 24 Jul 2013 05:12:51 +0000 Subject: BGE Fix [#29575] Object not drawn in game engine Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists. --- source/gameengine/Ketsji/KX_BlenderMaterial.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index c34a49e1bde..0a2675f04a8 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -78,6 +78,7 @@ public: )const; Material* GetBlenderMaterial() const; + Image* GetBlenderImage() const; MTFace* GetMTFace(void) const; unsigned int* GetMCol(void) const; BL_Texture * getTex (unsigned int idx) { -- cgit v1.2.3