From dfc55421dfed71b3b9cc074d1d3919bd02168ad7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 11 Nov 2012 00:39:08 +0000 Subject: game engine material conversion: don't use the material to convert vertex colors, then extract back out (pre face). --- source/gameengine/Ketsji/KX_BlenderMaterial.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 1653669ebcc..c38eb2a6fd0 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -76,6 +76,8 @@ public: TCachingInfo& cachingInfo )const; + /* mMaterial is private, but need this for conversion */ + bool IsMaterial(BL_Material *bl_mat) const; Material* GetBlenderMaterial() const; MTFace* GetMTFace(void) const; unsigned int* GetMCol(void) const; -- cgit v1.2.3